Contacts:

Linkedin profile

dima.koloskov@gmail.com

workhouse0911

@invader_jim

 

Downloads:

DmytroKoloskov CV

About me

Hello,

My name is Dmytro Koloskov and I'm a games developer.

Below there are a few words about me.

Summary

Ten years of extensive experience of games and applications development for web, mobile (iOS, Android) and Windows platforms. Four years of experience as a team lead.

I'm experienced working as part of the team and as a single developer on the project.

Skills

  • Programming experience: C++ - more than 1 year (since May 2019)
    C# - more than 1 year
    TypeScript - 3 years
    Python - few months
    Java - few months
    PHP + HTML/CSS + JavaScript - 2 years
    ActionScript 3 (Flash) - 6 years
  • Games Engines: Unreal Engine 4 - about 10 months (since October 2019).
    Unity - about few monhts.
  • Technical: OOP + Design patterns
  • Tools: JetBrains (Intellij IDEA, Rider, Webstorm, CLion), Microsoft Visual Studio, Adobe Photoshop
  • Version control: Git, SVN, TFS
  • Bug tracking: Jira, Trello
  • Other: experienced in writing tech documentation (Confluence, Google Docs)

Language skills

English – Upper-intermediate.
Ukrainian – Native.
Russian – Native.

Personal

Citizen of Ukraine, reside in Kyiv. Ready for relocation.

In free time I like playing games and do some sports. Also, I enjoy to learn and experience new technologies in game development world.

Without exaggeration I can describe myself as: self-motivated, creative and responsible.

Current status

I'm very passionate about VR and currently learning how to make VR games the right way.



More projects

Projects I've also worked on, but now either there are no screenshots and links left alive, or just not much to show.

Unity3D

Python

  • Scripts to get data from Google Spreadsheets.

Flash (AS3)

  • "Launcher" - prototype for a game similar to Burrito Bison: Launcha Libre. Custom MVC framework (2013).
  • "Goblin" - client for a social game about a goblin, which you need to feed, let go to war, and mate with females from time to time. Done with "Pure MVC" framework (2011).
  • Quest game, where interactions were done by moving the character to certain locations and press space bar for action or using an item from inventory (2011).
  • Point and shoot games similar to Moorhuhn (2010).
 

There were also mini projects that I worked on, but they don't worth mentioning.