C# and Unity3D utils (2017)
Platforms: Windows Client technology(s): Unity3D, C# Other technologies: NUnit My role(s): Developer Description: Useful utilities that I have done, to reuse in new projects.
Main contribution to the project: - Created C# utilities, such as: displayXMLTreeToConsole(), custom generic delegate with N parameters (while Func and Action has only 1 parameter), CommandQueue(), Flatten2DArray (2D array as 1D), etc.
- Unit tests for some C# utilities done with NUnit.
- Created utilities for Unity3D, such as: add mouse events handlers from source code, setAlpha(), DrawRect(), ExecuteInNextFrame(), etc.
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