Social Hero (2011-2012)
Platforms: Facebook (browser) Client technology(s): AS3 Client-server protocol: Socket (AMF) Frameworks used: PureMVC, as3isolib Other technologies: GreenSock My role(s): Client side developer (single developer on project) Description: Online browser game, mix of social "farm" game + "Heroes of Might and Magic III".
Main contribution to the project: - Client development based on "Pure MVC" architecture framework and "as3isolib" isometryc library.
- Game part 1: World screen. Isometric map, where you can: construct buildings, harvest resources, create and harvest units, and view hero inventory. Also, there were many additional functionalities, for instance building roads, where at some point units started to walk.
- Game part 2: Battle screen. Grid with 8x6 size, where you able to fight npc squads. Units movement I have implemented with "A*" algorithm. Search of possible targets to hit done with "Wavefront" algorithm.
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