Contacts:

Linkedin profile

dima.koloskov@gmail.com

workhouse0911

@invader_jim

 

Downloads:

DmytroKoloskov CV

Twin-Stick Shooter (2019)
Platforms: Windows
Client technology(s): Blueprints, C++
Frameworks used: Unreal Engine 4
My role(s): Developer
Description: Top-down shooter based on course Twin Stick Shooter with Blueprints.

Main contribution to the project:
  • Implemented character logic: movement, rotation, shooting, respawn, update HUD.
  • Implemented enemy logic: follow the player, deal damange, explosion on death.
  • Added post-process effect: PixelateFilter (not part of the course). I haven't done it from scratch, just used ready solution.
  • All nodes are well organized and easy to read, see screenshots above.
    Note: screenshots doesn't show all classes & blueprints).
  • Game lighting had been done dark on purpose, to make light of shots look better.

Links:
Twin-Stick Shooter download (Win x64) (see controls in README)
Git