Twin-Stick Shooter (2019)
Platforms: Windows Client technology(s): Blueprints, C++ Frameworks used: Unreal Engine 4 My role(s): Developer
Main contribution to the project: - Implemented character logic: movement, rotation, shooting, respawn, update HUD.
- Implemented enemy logic: follow the player, deal damange, explosion on death.
- Added post-process effect: PixelateFilter (not part of the course). I haven't done it from scratch, just used ready solution.
- All nodes are well organized and easy to read, see screenshots above.
Note: screenshots doesn't show all classes & blueprints). - Game lighting had been done dark on purpose, to make light of shots look better.
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